camCommitted: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
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|1.00|= Game version | |1.00|= Game version | ||
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| | | '''camCommitted''' camera |= Syntax | ||
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1 | |p1= camera: [[Object]] - object of type "camera" |= Parameter 1 | ||
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|x1= SQS: | |x1= SQS: | ||
<code>; create a camera object | <code>; create a camera object | ||
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10] | _cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10] | ||
_cam [[camSetTarget]] [[player]] | _cam [[camSetTarget]] [[player]] | ||
_cam [[cameraEffect]] ["internal", "BACK"] | _cam [[cameraEffect]] ["internal", "BACK"] | ||
_cam [[camCommit]] 0 | _cam [[camCommit]] 0 | ||
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds | <nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds | ||
_cam [[camSetPos]] [5680,4720,20] | _cam [[camSetPos]] [5680,4720,20] | ||
_cam [[camCommit]] 6 | _cam [[camCommit]] 6 | ||
@[[camCommitted]] _cam | @[[camCommitted]] _cam | ||
<nowiki>;</nowiki> proceed</code> |= Example 1 | <nowiki>;</nowiki> proceed</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:50, 15 May 2015
Description
- Description:
- Checks if the conduction of the last camCommit call already finished.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camCommitted camera
- Parameters:
- camera: Object - object of type "camera"
- Return Value:
- Boolean - true if the last camCommit already finished, false if not
Examples
- Example 1:
- SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Additional Information
- See also:
- camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters