needReload: Difference between revisions
Killzone Kid (talk | contribs)  (see also)  | 
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| Return how much vehicle wants to reload its weapons. |=   | | Return how much vehicle wants to reload its weapons. |DESCRIPTION=  | ||
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| [[Number]] <nowiki>=</nowiki>  '''needReload''' vehicle |=   | | [[Number]] <nowiki>=</nowiki>  '''needReload''' vehicle |SYNTAX=  | ||
|p1= vehicle: [[Object]] |=   | |p1= vehicle: [[Object]] |PARAMETER1=  | ||
| [[Number]] Range: 0-1, 0: full mag, 1: empty mag  |=   | | [[Number]] Range: 0-1, 0: full mag, 1: empty mag  |RETURNVALUE=  | ||
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|x1=<code>_seriousness = '''needReload''' _vehicle;</code>  | |x1=<code>_seriousness = '''needReload''' _vehicle;</code>  | ||
|x2=<code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>  | |x2=<code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>  | ||
| [[reload]], [[reloadEnabled]], [[enableReload]] |=   | | [[reload]], [[reloadEnabled]], [[enableReload]] |SEEALSO=  | ||
}}  | }}  | ||
Revision as of 14:44, 7 April 2019
Description
- Description:
 - Return how much vehicle wants to reload its weapons.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - Number = needReload vehicle
 - Parameters:
 - vehicle: Object
 - Return Value:
 - Number Range: 0-1, 0: full mag, 1: empty mag
 
Examples
- Example 1:
 _seriousness = needReload _vehicle;- Example 2:
 if (needReload player == 1) then {reload player};
Additional Information
- See also:
 - reloadreloadEnabledenableReload
 
Notes
- 
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