add3DENEventHandler: Difference between revisions
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| Add code to be run when a | | Add code to be run when a [[Eden Editor]] event is triggered. | ||
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See the list of all [[Arma_3:_Event_Handlers:_Eden_Editor|Eden Editor Event Handlers]]. | |||
|= Description | |||
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Revision as of 17:27, 2 November 2015
Description
- Description:
- Add code to be run when a Eden Editor event is triggered.
See the list of all Eden Editor Event Handlers. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
eh = add3DENEventHandler ["onUndo",{systemChat "Zip..."}];
Additional Information
- See also:
- get3DENMouseOver add3DENConnection all3DENEntities collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.52]][[ Category: arma3dev: New Scripting Commands | ADD3DENEVENTHANDLER]][[ Category: arma3dev: Scripting Commands | ADD3DENEVENTHANDLER]]
Notes