getAllHitPointsDamage: Difference between revisions
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Killzone Kid (talk | contribs) m (moving notes to talk) |
m (hitpoints return structure update.) |
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|x1= <code>[[getAllHitPointsDamage]] [[player]]; | |x1= <code>[[getAllHitPointsDamage]] [[player]]; | ||
//[ | //[ | ||
// [" | //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], | ||
// ["","neck","head","pelvis","spine1","spine2","spine3","body","","hands","legs"], | //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], | ||
// [0,0 | //[0,0,0,0,0,0,0,0,0,0,0,0] | ||
//]</code> |= | //] | ||
</code> |= | |||
| [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |= See also | | [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |= See also |
Revision as of 08:45, 17 February 2019
Description
- Description:
- Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex. Levels of damage are:
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- getAllHitPointsDamage entity
- Parameters:
- entity: Object - object to be queried
- Return Value:
- Array - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
Examples
- Example 1:
getAllHitPointsDamage player; //[ //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], //[0,0,0,0,0,0,0,0,0,0,0,0] //]
Additional Information
Notes
-
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