animatePylon: Difference between revisions
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| |= See Also | |[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadOut]] |= See Also | ||
}} | }} |
Revision as of 21:47, 28 May 2018
Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animatePylon [pylon name/index, anim phase]
- Parameters:
- vehicle: Object
- [pylon name/index, anim phase (0-1)] : Array
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note