animatePylon
Description
- Description:
 - Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
 - Groups:
 - AnimationsVehicle Loadouts
 
Syntax
- Syntax:
 - vehicle animatePylon [pylon, animphase, instant]
 - Parameters:
 - vehicle: Object
 - pylon: Number or 
 1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines - Example 3) - animphase: Number - animation phase in range 0..1
 - instant: Boolean - (Optional) animate immediately
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 
Additional Information
- See also:
 - Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout
 
Notes
- 
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