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Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
Vehicle Loadouts


vehicle setPylonLoadout [pylon, magazine, forced, turret]
vehicle: Object
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
magazine: String - magazine name
forced: Boolean - (Optional, default false) true to force incompatible magazine
turret: Array - (Optional, default []) turret path
Return Value:
Boolean - true on success


Example 1:
Example 2:
Make all of your pylon weapons Twin Cannon 30 mm:
for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, "PylonWeapon_300Rnd_20mm_shells", true]; };
Example 3:
Showcase all possible magazines:
[] spawn { { for "_i" from 1 to 100 do { vehicle player setPylonLoadout [_i, configName _x, true]; }; hint configName _x; sleep 1.5; } forEach ("getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines")); };

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Apr 30, 2020 - 13:01 (UTC)
turret must be [] if you wanted to equip the magazine to the pilot. [-1] will return false and fails unlike other turret related commands.