animateBay
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Description
- Description:
- Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state == 1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animateBay [bay, animphase, instant]
- Parameters:
- vehicle: Object
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase in range 0..1
- instant: Boolean - (Optional, default false) animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Getter example, here for the UCAV Sentinel:ucav animateBay [1, 1]; // can be checked with ucav animationPhase "weapons_bay_l_1"; // or ucav animationPhase "weapons_bay_l_2";
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon setPylonsPriority setPylonLoadout
Notes
-
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