isDamageAllowed: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on January 9, 2018 - 08:28 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
'''WARNING:''' The return of this command will be reliable only if [[allowDamage]] was performed on this particular machine.<br>
[[isDamageAllowed]] seems like doesn't support the global effect results coming from another PC that owns the object.
</dd>
</dl>
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Revision as of 09:28, 9 January 2018

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: _canBeDamaged = local _obj && isDamageAllowed _obj;
Multiplayer:
This command only works locally. It always returns false when called on non local objects
Groups:
Uncategorised

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object -
Return Value:
Boolean

Examples

Example 1:
_isGod = !isDamageAllowed player;

Additional Information

See also:
allowDamagesetDamagesetHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 9, 2018 - 08:28 (UTC)
demellion
WARNING: The return of this command will be reliable only if allowDamage was performed on this particular machine.
isDamageAllowed seems like doesn't support the global effect results coming from another PC that owns the object.