BIS fnc fireSupportVirtual: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Creates an strategic map. |= Description | ||
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| [target,mag,radius,rounds,delay,conditionEnd,safezone,alt,speed,sounds] call [[BIS_fnc_fireSupportVirtual]] |= Syntax | |||
|p1= target: [[Position]] or [[Object]] or [[String]] - Target position, can be an object position or marker|= Parameter 1 | |||
|p2= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|= Parameter 2 | |||
|p3= radius: [[Number]] - Radius of target area in meters|= Parameter 3 | |||
|p4= rouds: [[Number]] - Number of rounds to be fired|= Parameter 4 | |||
|p5= delay: [[Array]] or [[Number]] - Delay between rounds. | |||
*[[Array]] | |||
**1: min delay | |||
**2: max delay | |||
*[[Number]] - Precise delay|= Parameter 5 | |||
|p6= conditionEnd: [[Code]] - (Optional, default ?) Condition to end bombardment before all rounds are fired|= Parameter 6 | |||
|p7= safezone: [[Number]] - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at|= Parameter 7 | |||
|p8= alt: [[Number]] - (Optional, default 250) Altitude where the shell will be created|= Parameter 8 | |||
|p9= speed: [[Number]] - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly|= Parameter 9 | |||
|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default []) Ssounds to be played on the incoming shell|= Parameter 10 | |||
| [[Boolean]] - [[True]] if successful |= Return value | |||
| |= | |x1= <code>[ BIS_Player,"Sh_82mm_AMOS",100,24,10 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];;</code> |= | ||
|x2= <code>[ [3600,3600,0],[[nil]],100,24,10 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |= | |||
|x3= <code>[ BIS_Player,[[nil]],100,24,10,{[[daytime]] > 20},50 ] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> |= | |||
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| |= See also | | [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupport]] |= See also | ||
}} | }} | ||
Revision as of 00:51, 28 May 2018
Description
- Description:
- Creates an strategic map.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target,mag,radius,rounds,delay,conditionEnd,safezone,alt,speed,sounds] call BIS_fnc_fireSupportVirtual
- Parameters:
- target: Position or Object or String - Target position, can be an object position or marker
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rouds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - (Optional, default ?) Condition to end bombardment before all rounds are fired
- safezone: Number - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at
- alt: Number - (Optional, default 250) Altitude where the shell will be created
- speed: Number - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
- sounds: Array of strings - (Optional, default []) Ssounds to be played on the incoming shell
- Return Value:
- Boolean - True if successful
Examples
- Example 1:
[ BIS_Player,"Sh_82mm_AMOS",100,24,10 ] spawn BIS_fnc_fireSupportVirtual;;
- Example 2:
[ [3600,3600,0],nil,100,24,10 ] spawn BIS_fnc_fireSupportVirtual;
- Example 3:
[ BIS_Player,nil,100,24,10,{daytime > 20},50 ] spawn BIS_fnc_fireSupportVirtual;
Additional Information
Notes
-
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