BIS fnc initVehicleCrew: Difference between revisions
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{{Function|Comments= | |||
____________________________________________________________________________________________ | |||
| arma3 |Game name= | |||
|1.00|Game version= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. |Description= | ||
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| | | [object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] |Syntax= | ||
|p1= object: [[Object]] |Parameter 1= | |||
| | |p2= params: [[Array]] - In format: | ||
*0: crewType: [[Object]] or [[String]] - unit or unit type (will be created) | |||
*1: role: [[String]] - Can be: | |||
**"driver" | |||
**"turret" | |||
**"cargo" | |||
*2: index: [[Number]] or [[Array]] - Cargo index or turret path|Parameter 2= | |||
|p3= deleteCrew: [[Boolean]] - (Optional, default [[false]]) [[True]] to delete existing crew |Parameter 3= | |||
|p4= anySeat: [[Boolean]] - (Optional, default [[false]]) When desired seats are occuppied, move crew in the vehicle to any other available seat |Parameter 4= | |||
| | |p5= agents: [[Boolean]] - (Optional, default [[false]]) Create crew as [[agents]] |Parameter 4= | ||
| | | | [[Array]] - Created units |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[ someVehicle, [ [[player]], "driver", 0], [[true]], [[true]] ] [[call]] [[BIS_fnc_initVehicleCrew]];</code> |Example 1= | ||
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| | | | [[createVehicle]],[[crew]], [[driver]] |See also= | ||
}} | |||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 23:48, 6 June 2018
Description
- Description:
- Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - In format:
- deleteCrew: Boolean - (Optional, default false) True to delete existing crew
- anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) Create crew as agents
- Return Value:
- Array - Created units
Examples
- Example 1:
[ someVehicle, [ player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;
Additional Information
- See also:
- createVehiclecrewdriver
Notes
-
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