getModelInfo: Difference between revisions
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| p1= object: [[Object]] | | p1= object: [[Object]] | ||
| [[Array]] - [modelName, modelPath, hasSkeleton] |= | | [[Array]] - [modelName, modelPath, hasSkeleton] |RETURNVALUE= | ||
|x1= <code>_modelInfo = [[getModelInfo]] [[player]];</code>|= | |x1= <code>_modelInfo = [[getModelInfo]] [[player]];</code>|EXAMPLE1= | ||
|x2= <code>_modelInfo = [[getModelInfo]] [[cursorObject]];</code>|= | |x2= <code>_modelInfo = [[getModelInfo]] [[cursorObject]];</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[getObjectType]], [[getObjectTextures]], [[allMissionObjects]], [[setObjectViewDistance]], [[setObjectViewDistance]], [[objectParent]], [[object]] |= | | [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[getObjectType]], [[getObjectTextures]], [[allMissionObjects]], [[setObjectViewDistance]], [[setObjectViewDistance]], [[objectParent]], [[object]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Returns object's model info in format [modelName, modelPath, hasSkeleton]. Model path is suitable for use with createSimpleObject command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getModelInfo object
- Parameters:
- object: Object
- Return Value:
- Array - [modelName, modelPath, hasSkeleton]
Examples
- Example 1:
_modelInfo = getModelInfo player;
- Example 2:
_modelInfo = getModelInfo cursorObject;
Additional Information
- See also:
- cursorObjectcursorTargetcreateSimpleObjectgetObjectTypegetObjectTexturesallMissionObjectssetObjectViewDistancesetObjectViewDistanceobjectParentobject
Notes
-
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Notes
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