loadMagazine: Difference between revisions
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Killzone Kid (talk | contribs) (changed vehicle for transport to avoid confusion) |
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|x1= <code>[[vehicle]] [[player]] [[loadMagazine]] <nowiki>[[</nowiki>0],"m256","20Rnd_120mmHE_M1A2"];</code>|= | |x1= <code>[[vehicle]] [[player]] [[loadMagazine]] <nowiki>[[</nowiki>0],"m256","20Rnd_120mmHE_M1A2"];</code>|EXAMPLE1= | ||
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| [[magazinesTurret]], [[addMagazineTurret]], [[reload]], [[weaponState]], [[setWeaponReloadingTime]], [[weapons]], [[magazines]], [[ArmA_2:_Actions#SwitchMagazine|SwitchMagazine]] |= | | [[magazinesTurret]], [[addMagazineTurret]], [[reload]], [[weaponState]], [[setWeaponReloadingTime]], [[weapons]], [[magazines]], [[ArmA_2:_Actions#SwitchMagazine|SwitchMagazine]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
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Revision as of 10:35, 7 April 2019
Description
- Description:
- Initiates the loading action on given weapon of the turret of a transport. So the new magazine is not available instantly, yet according to the reloadTime. The turret has to be manned. One can also change the magazine if its respective weapon is not selected.
- Groups:
- Uncategorised
Syntax
- Syntax:
- transport loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- transport: Object
- turretPath: Array
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"];
Additional Information
- See also:
- magazinesTurretaddMagazineTurretreloadweaponStatesetWeaponReloadingTimeweaponsmagazinesSwitchMagazine
Notes
-
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