setMarkerAlpha: Difference between revisions
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| marker '''setMarkerAlpha''' alpha |= Syntax | | marker '''setMarkerAlpha''' alpha |= Syntax | ||
|p1= marker: [[String]] - |= | |p1= marker: [[String]] - |PARAMETER1= | ||
|p2= alpha: [[Number]] - |= | |p2= alpha: [[Number]] - |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| Nothing |= | | Nothing |RETURNVALUE= | ||
Line 35: | Line 35: | ||
|= See also | |= See also | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:37, 7 April 2019
Description
- Description:
- Sets the marker alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions. - Groups:
- Uncategorised
Syntax
- Syntax:
- marker setMarkerAlpha alpha
- Parameters:
- marker: String -
- alpha: Number -
- Return Value:
- Nothing
Examples
- Example 1:
"my_marker" setMarkerAlpha 0.5;
- Example 2:
"enemy_convoy_marker" setMarkerAlpha 0;
Additional Information
- See also:
- setMarkerAlphaLocalsetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypecreateMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Markers
- Scripting Commands Take On Helicopters