setDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|SYNTAX= |p21=" to "|SYNTAX2= |p21=") |
||
Line 22: | Line 22: | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|s2= object '''setDamage''' [damage, useEffects] ''Since Arma 3 v1.67''| | |s2= object '''setDamage''' [damage, useEffects] ''Since Arma 3 v1.67''|SYNTAX2= | ||
|p21= object: [[Object]] |PARAMETER2=1 | |p21= object: [[Object]] |PARAMETER2=1 |
Revision as of 02:58, 3 September 2019
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. (This function is an alias of setDammage and was introduced to fix the obvious spelling error in the original function name)
Since Arma 3 v1.67 there is an alternative syntax to this command allowing to switch off destruction effects. - Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Since Arma 3 v1.67
- Parameters:
- object: Object
- [damage, useEffects]: Array
- damage: Number
- useEffects: Boolean - false to skip destruction effects. Default: true
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- setDammagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.
Bottom Section
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation
- Notes: Improper Formatting