lockTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:ArmA 2: New Scripting Commands List\|{{uc:{{PAGENAME}}}}\]\]\s*" to "") |
Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
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Revision as of 11:10, 10 January 2020
Description
- Description:
- Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike lock command
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle lockTurret [turret path,lock]
- Parameters:
- vehicle: Object -
- [turret path,lock]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
vehicleName lockTurret [[0,0], true];
- Example 2:
vehicle player lockTurret [[0],true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation