setLightColor: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1")  | 
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<dd class="notedate">Posted on Dec 1, 2006 - 16:42  | <dd class="notedate">Posted on Dec 1, 2006 - 16:42  | ||
<dt class="note">  | <dt class="note">[[User:Feersum|Feersum]]<dd class="note">  | ||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"  | Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"  | ||
<br>for example:  | <br>for example:  | ||
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</code>  | </code>  | ||
<dd class="notedate">Posted on Aug 17, 2007 - 07:15  | <dd class="notedate">Posted on Aug 17, 2007 - 07:15  | ||
<dt class="note">  | <dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br>  | ||
To clarify:<br>  | To clarify:<br>  | ||
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>  | [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>  | ||
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>  | [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>  | ||
<dd class="notedate">Posted on Mar 24, 2014 - 23:58  | <dd class="notedate">Posted on Mar 24, 2014 - 23:58  | ||
<dt class="note">  | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In ArmA3 ver 1.14 [[setLightColor]] will also change the color of the flare when [[setLightUseFlare]], [[setLightFlareSize]] and [[setLightFlareMaxDistance]] were used on the same light source. For example:  | ||
<code>  | <code>  | ||
_light [[setLightUseFlare]] true;  | _light [[setLightUseFlare]] true;  | ||
Revision as of 15:59, 17 May 2020
Description
- Description:
 - Set diffuse color of light. Illuminates surfaces that are facing the light.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - light setLightColor [r, g, b]
 - Parameters:
 - light: Object
 - [r, g, b]: Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 myLight setLightColor [0.5,0,0]; //produces red
Additional Information
- See also:
 - setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on Dec 1, 2006 - 16:42
 - Feersum
 - 
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]; - Posted on Aug 17, 2007 - 07:15
 - ColonelSandersLite
 
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 24, 2014 - 23:58
 - ffur2007slx2_5
 - 1. In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example:
_light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source. 
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Arma version 1.00
 - Arma: New Scripting Commands
 - Arma: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Local Effect
 - Scripting Commands OFP Elite
 - Scripting Commands ArmA
 - Scripting Commands Arma 2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters