ctrlSetFade: Difference between revisions
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Revision as of 16:43, 3 June 2020
Description
- Description:
- Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
- Groups:
- Uncategorised
Syntax
- Syntax:
- controlName ctrlSetFade fade
- Parameters:
- controlName: Control
- fade: Number
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetFade 1; _control ctrlCommit 5;
Additional Information
- See also:
- ctrlFadecutFadeOutctrlCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 10, 2015 - 02:02 (UTC)
- Feint
-
This command sets the amount of fade. For example:
_ctrl ctrlSetFade 1; // hides the control
_ctrl ctrlSetFade 0.5; // control is 50% visible
_ctrl ctrlSetFade 0; // control is fully visible
- Posted on August 28, 2017 - 11:33 (UTC)
- Demellion
-
The resulting fade speed seems like is not exactly what ctrlCommit commands it to be, as is dependant on your current framerate. Example:
_ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1;
Will actually result in:[60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.