a != b: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (bool support) |
Killzone Kid (talk | contribs) (example) |
||
Line 33: | Line 33: | ||
[[hint]] "Truck1 has less than a full tank of fuel."; | [[hint]] "Truck1 has less than a full tank of fuel."; | ||
}</code> |EXAMPLE3= | }</code> |EXAMPLE3= | ||
|x4 = Since Arma 3 v1.99.146526<code>[[if]] ([[alive]] _unit1 [[!=]] [[alive]] _unit2) [[then]] {[[hint]] "One of the units is dead while another is alive"};</code> |Example 4= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:12, 10 July 2020
Description
- Description:
- Returns whether one value is not equal to another. String comparison is case-insensitive (e.g
"STRINGtext" != "stringTEXT" // returns false
). - Groups:
- Uncategorised
Syntax
- Syntax:
- a != b
- Parameters:
- a: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
- b: Number, Side, String, Object, Group, Structured Text, Config, Display, Control, Location, Namespace (since Arma 3 v1.99.146509), Boolean (since Arma 3 v1.99.146526)
- Return Value:
- Boolean - true if a is different from b
Examples
- Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; }
- Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; }
- Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; }
- Example 4:
- Since Arma 3 v1.99.146526
if (alive _unit1 != alive _unit2) then {hint "One of the units is dead while another is alive"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables