BIS fnc moveToRespawnPosition: Difference between revisions
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|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed: | |p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed: | ||
* [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead | * [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead | ||
* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive | | * [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER3 | ||
| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|RETURNVALUE= | | [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:33, 25 September 2020
Description
- Description:
- Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
- Parameters:
- unit: Object - unit to move
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
- canBeDead (Optional): Boolean - Whether or not dead are allowed:
- Return Value:
- PARAMETER3
Examples
- Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
Notes
-
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