BIS fnc setIdentity: Difference between revisions
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| Sets the unit's identity. | | Sets the unit's identity. | ||
{{Informative | When executed on server, the identity will be [[JIP]] compatible.}} |Description= | {{Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}} |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 20:22, 31 December 2020
Description
- Description:
- Sets the unit's identity.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
- Parameters:
- face: String - (Optional, default "") Face from CfgFaces
- speaker: String - (Optional, default "") Speaker from CfgVoice
- pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
- callsign: String - (Optional, default "") Callsign
- Return Value:
- Boolean
Examples
- Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;
Additional Information
Notes
-
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