BIS fnc unitCaptureSimple: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=
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|gr1 = Scenes |GROUP1=
|gr1 = Scenes |GROUP1=
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| Records movement data of input unit over a specified period of time. Simplified.
| Records movement data of input unit over a specified period of time. Simplified.
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the recording.<br>Copies to clipboard:<br>
the recording.<br>Copies to clipboard:<br>
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame |Description=
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame |Description=
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| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCaptureSimple]] |Syntax=
| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCaptureSimple]] |Syntax=
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|exec= spawn |Execution=
|exec= spawn |Execution=
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|x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_UnitCaptureSimple]];</code>|Example 1=
|x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_UnitCaptureSimple]];</code>|Example 1=
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| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also=
| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also=

Revision as of 22:40, 16 January 2021

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_UnitCaptureSimple
Parameters:
unit: Object - Unit to capture movement data from
duration: Array - Duration to capture for
FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCaptureSimple;

Additional Information

See also:
BIS_fnc_UnitCaptureFiringBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

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Notes

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