animateDoor: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Animations |GROUP1=
|gr1= Animations |GROUP1=
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| Animates a door on a vehicle. Animation is defined in config file in [[CfgVehicles]] -> [[Model_Config#AnimationSources| AnimationSources]]. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with [[animateDoor]] but not CargoRamp_Open: <tt>heli [[animateDoor]] ["Door_L", 1];</tt><br><br>
| Animates a door on a vehicle. Animation is defined in config file in [[CfgVehicles]] -> [[Model_Config#AnimationSources| AnimationSources]]. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with [[animateDoor]] but not CargoRamp_Open: <tt>heli [[animateDoor]] ["Door_L", 1];</tt><br><br>
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};</syntaxhighlight>
};</syntaxhighlight>
To animate doors or other sources that have "user" controller, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources with "hit" controller can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: [[createVehicle/vehicles]]|DESCRIPTION=
To animate doors or other sources that have "user" controller, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources with "hit" controller can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: [[createVehicle/vehicles]]|DESCRIPTION=
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| object '''animateDoor''' [doorname, phase, instant] |SYNTAX=
| object '''animateDoor''' [doorname, phase, instant] |SYNTAX=
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|x2= Open left front door on Ifrit instantly:<code>Ifrit [[animateDoor]] ["Door_LF", 1, [[true]]];</code>|EXAMPLE2=
|x2= Open left front door on Ifrit instantly:<code>Ifrit [[animateDoor]] ["Door_LF", 1, [[true]]];</code>|EXAMPLE2=


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| [[doorPhase]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]] |SEEALSO=  
| [[doorPhase]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 00:09, 17 January 2021

Hover & click on the images for description

Description

Description:
Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];

animateDoor phase param will be rounded: anything >0.5 will be rounded to 1 and <=0.5 will be rounded to 0. Therefore it is not possible to open a door half way with this command

class AnimationSources
{
	class CargoRamp_Open
	{
		source = "user";
		animPeriod = 5;
		initPhase = 0;
	};
	class Door_L
	{
		source = "door";
		animPeriod = 1.6;
	};
};
To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: createVehicle/vehicles
Groups:
Animations

Syntax

Syntax:
object animateDoor [doorname, phase, instant]
Parameters:
object: Object
[doorname, phase, instant]: Array
doorname: String
phase: Number
instant: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
Return Value:
Nothing

Examples

Example 1:
Taru animateDoor ["Door_1_source", 1];
Example 2:
Open left front door on Ifrit instantly:Ifrit animateDoor ["Door_LF", 1, true];

Additional Information

See also:
doorPhasesetFaceAnimationanimateanimationPhaseanimateSourceanimationSourcePhaseanimationNames

Notes

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Only post proven facts here! Add Note

Notes

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