buttonSetAction: Difference between revisions
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{{Command|Comments=  | {{Command|Comments=  | ||
| ofp |Game name=  | | ofp |Game name=  | ||
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|eff= local |Multiplayer Effects=  | |eff= local |Multiplayer Effects=  | ||
| Set the action of a control of the currently active user dialog. The script statement is executed on button release and <tt>_this</tt> is available, but contains ""; See [[Arma: GUI Configuration]] for more information about user dialogs. Works with:  | | Set the action of a control of the currently active user dialog. The script statement is executed on button release and <tt>_this</tt> is available, but contains ""; See [[Arma: GUI Configuration]] for more information about user dialogs. Works with:  | ||
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* CT_SHORTCUTBUTTON  | * CT_SHORTCUTBUTTON  | ||
{{Warning | The action code is expected to be in '''[[SQS]]''' format}} |DESCRIPTION=  | {{Warning | The action code is expected to be in '''[[SQS]]''' format}} |DESCRIPTION=  | ||
| '''buttonSetAction''' [idc, action] |SYNTAX=  | | '''buttonSetAction''' [idc, action] |SYNTAX=  | ||
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|p22= action:  [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked |PARAMETER22=  | |p22= action:  [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked |PARAMETER22=  | ||
|r2= [[Nothing]] |RETURNVALUE2=  | |r2= [[Nothing]] |RETURNVALUE2=  | ||
|x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code> |EXAMPLE1=  | |x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code> |EXAMPLE1=  | ||
|x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS]]</code> |EXAMPLE2=  | |x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS]]</code> |EXAMPLE2=  | ||
|x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code> |EXAMPLE3=  | |x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code> |EXAMPLE3=  | ||
| [[buttonAction]], [[ctrlActivate]] |SEEALSO=  | | [[buttonAction]], [[ctrlActivate]] |SEEALSO=  | ||
Revision as of 00:23, 17 January 2021
Description
- Description:
 - Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
- CT_BUTTON
 - CT_XBUTTON
 - CT_ACTIVETEXT
 - CT_SHORTCUTBUTTON
 
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - buttonSetAction [idc, action]
 - Parameters:
 - [idc, action]: Array
 - idc: Number - control ID
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - control buttonSetAction action
 - Parameters:
 - control: Control - button control
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 buttonSetAction [100, "player exec ""reply.sqs"""];- Example 2:
 _ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS- Example 3:
 - Script is SQS
_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']"; 
Additional Information
- See also:
 - buttonActionctrlActivate
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on October 5, 2009 - 16:23
 - kungtotte
 - 
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
 
Bottom Section
- Posted on February 15, 2016 - 10:15 (UTC)
 - Molaron
 - This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
 
- Posted on June 11, 2016 - 19:24 (UTC)
 - Nomisum
 - 
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]];works! thanks to Kronzky for commenting this workaround in the VBS wiki 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.5
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands