BIS fnc unitCapture: Difference between revisions
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{{Function | {{Function | ||
| arma2oa | | arma2oa | ||
|1.00 | |1.00 | ||
|gr1 = Scenes | |gr1 = Scenes | ||
| Records movement data of input unit over a specified period of time. Simplified. | | Records movement data of input unit over a specified period of time. Simplified. | ||
Pressing the ESC key, the duration ending, or the unit dying ends | Pressing the ESC key, the duration ending, or the unit dying ends | ||
the recording.<br>Copies to clipboard:<br> | the recording.<br>Copies to clipboard:<br> | ||
Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame | Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame | ||
| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCapture]] | | [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCapture]] | ||
|p1= unit: [[Object]] - Unit to capture movement data from | |p1= unit: [[Object]] - Unit to capture movement data from | ||
|p2= duration: [[Number]] - Duration to capture for | |p2= duration: [[Number]] - Duration to capture for | ||
|p3= FPS: [[Number]] - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100 | |p3= FPS: [[Number]] - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100 | ||
|p4= Firing: [[Boolean]] - (Optional, default [[false]]) If [[true]], will record the input unit's weapon fire data as well | |p4= Firing: [[Boolean]] - (Optional, default [[false]]) If [[true]], will record the input unit's weapon fire data as well | ||
|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
| [[Script]] - Script handle | | [[Script]] - Script handle | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
|x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_UnitCapture]];</code> | |x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_UnitCapture]];</code> | ||
| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitPlay]] | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitPlay]] | ||
}} | }} | ||
Revision as of 22:20, 17 January 2021
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the ESC key, the duration ending, or the unit dying ends
the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_UnitCapture
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Number - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on September 29, 2014 - 21:31 (UTC)
- Benargee
-
Video Tutorial by TheJserver
1.56Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
1.56Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 to my experience.