buttonSetAction: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)  | 
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| Line 1: | Line 1: | ||
{{Command  | {{Command  | ||
| ofp   | | ofp  | ||
|1.5  | |1.5  | ||
|gr1= GUI Control   | |gr1= GUI Control  | ||
|arg= local |Multiplayer Arguments=  | |arg= local |Multiplayer Arguments=  | ||
| Line 16: | Line 16: | ||
* CT_ACTIVETEXT  | * CT_ACTIVETEXT  | ||
* CT_SHORTCUTBUTTON  | * CT_SHORTCUTBUTTON  | ||
{{Warning | The action code is expected to be in '''[[SQS]]''' format}}   | {{Warning | The action code is expected to be in '''[[SQS]]''' format}}  | ||
| '''buttonSetAction''' [idc, action]   | | '''buttonSetAction''' [idc, action]  | ||
|p1= [idc, action]: [[Array]]   | |p1= [idc, action]: [[Array]]  | ||
|p2= idc: [[Number]] - control ID   | |p2= idc: [[Number]] - control ID  | ||
|p3= action: [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked   | |p3= action: [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked  | ||
| [[Nothing]]   | | [[Nothing]]  | ||
|s2= control '''buttonSetAction''' action   | |s2= control '''buttonSetAction''' action  | ||
|p21= control:  [[Control]] - button control|PARAMETER21=  | |p21= control:  [[Control]] - button control|PARAMETER21=  | ||
|p22= action:  [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked |PARAMETER22=  | |p22= action:  [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked |PARAMETER22=  | ||
|r2= [[Nothing]]   | |r2= [[Nothing]]  | ||
|x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code>   | |x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code>  | ||
|x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS]]</code>   | |x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS]]</code>  | ||
|x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code>   | |x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code>  | ||
| [[buttonAction]], [[ctrlActivate]]   | | [[buttonAction]], [[ctrlActivate]]  | ||
}}  | }}  | ||
Revision as of 00:03, 18 January 2021
Description
- Description:
 - Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
- CT_BUTTON
 - CT_XBUTTON
 - CT_ACTIVETEXT
 - CT_SHORTCUTBUTTON
 
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - buttonSetAction [idc, action]
 - Parameters:
 - [idc, action]: Array
 - idc: Number - control ID
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - control buttonSetAction action
 - Parameters:
 - control: Control - button control
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 buttonSetAction [100, "player exec ""reply.sqs"""];- Example 2:
 _ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS- Example 3:
 - Script is SQS
_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']"; 
Additional Information
- See also:
 - buttonActionctrlActivate
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on October 5, 2009 - 16:23
 - kungtotte
 - 
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
 
Bottom Section
- Posted on February 15, 2016 - 10:15 (UTC)
 - Molaron
 - This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
 
- Posted on June 11, 2016 - 19:24 (UTC)
 - Nomisum
 - 
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]];works! thanks to Kronzky for commenting this workaround in the VBS wiki 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.5
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 3: Scripting Commands
 - Take On Helicopters: Scripting Commands