BIS fnc unitPlayFiring: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
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|x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | |x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; |
Revision as of 02:47, 18 January 2021
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_UnitPlayFiring
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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