allGroups: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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|[[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]
|[[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]


| |MPBEHAVIOUR=
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}}
}}



Revision as of 10:26, 18 January 2021

Hover & click on the images for description

Description

Description:
Return a list of all groups created on the following sides east, west, resistance/independent and civilian only. Does not contain groups of sideLogic.
Groups:
GroupsObject Detection

Syntax

Syntax:
allGroups
Return Value:
Array

Examples

Example 1:
{(leader _x) sideChat "Go ! Go ! Go !"} forEach allGroups;
Example 2:
All groups with players: private _allGroupsWithPlayers = []; {_allGroupsWithPlayers pushBackUnique group _x} forEach allPlayers;

Additional Information

See also:
groupunitsallCuratorsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAV

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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