cameraEffectEnableHUD: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)  | 
				Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)  | 
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| [[showHUD]], [[shownMap]], [[visibleMap]], [[forceMap]], [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]]  | | [[showHUD]], [[shownMap]], [[visibleMap]], [[forceMap]], [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]]  | ||
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Revision as of 10:35, 18 January 2021
Description
- Description:
 - Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
 - Groups:
 - Camera Control
 
Syntax
Examples
- Example 1:
 cameraEffectEnableHUD true;
Additional Information
- See also:
 - showHUDshownMapvisibleMapforceMapshownGPSshownWatchshownCompassshownUAVFeedcamCreatecameraEffect
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
- Posted on November 3, 2015 - 09:04 (UTC)
 - Rebelvg
 - Must be executed after camCommit.