setHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.50 | |1.50 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | | Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage | * 1: full damage | ||
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects] | | vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects] | ||
|p1= vehicle : [[Object]] - vehicle to be damaged | |p1= vehicle : [[Object]] - vehicle to be damaged | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | ||
|p3= damage: [[Number]] - level of damage | |p3= damage: [[Number]] - level of damage | ||
|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{Since|arma3|1.67|y}} | |p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{Since|arma3|1.67|y}} | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> | |x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> | ||
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> | ||
| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] | | [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] | ||
}} | }} | ||
Revision as of 11:11, 18 January 2021
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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