vectorModelToWorld: Difference between revisions
| m (Text replacement - "<!-- Appropriate categories go here -->" to "") | Lou Montana (talk | contribs)  m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) | ||
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| {{Command | {{Command | ||
| |arma3 |= Game | |arma3 |= Game | ||
| |1.72 | |1.72 | ||
| |arg | |arg= | ||
| |eff | |eff= | ||
| |gr2= Math - Vectors  | |gr2= Math - Vectors | ||
| | Converts vector direction from model to world space.  | | Converts vector direction from model to world space. | ||
| | object '''vectorModelToWorld''' modelDir  | | object '''vectorModelToWorld''' modelDir | ||
| |p1= object: [[Object]]  | |p1= object: [[Object]] | ||
| |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]  | |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | ||
| |p3 | |p3= | ||
| |p4 | |p4= | ||
| |p5 | |p5= | ||
| |p6 | |p6= | ||
| | [[Array]] - vector direction in world space in format [x,y,z] | | [[Array]] - vector direction in world space in format [x,y,z] | ||
| |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | ||
| <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | ||
| |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]  | |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] | ||
| }} | }} | ||
Revision as of 11:43, 18 January 2021
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: 
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
- 
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