allGroups: Difference between revisions

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m (Text replacement - "(\| * )+\}\}" to "}}")
m (Text replacement - " {3,}\|" to " |")
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| [[Array]]
| [[Array]]


|x1= <code>{([[leader]] _x) [[sideChat]] "Go ! Go ! Go !"} [[forEach]] [[allGroups]];</code>
|x1= <code>{([[leader]] _x) [[sideChat]] "Go ! Go ! Go !"} [[forEach]] [[allGroups]];</code>
Line 26: Line 25:
|x2= All groups with players: <code>[[private]] _allGroupsWithPlayers = [];
|x2= All groups with players: <code>[[private]] _allGroupsWithPlayers = [];
{_allGroupsWithPlayers [[pushBackUnique]] [[group]] _x} [[forEach]] [[allPlayers]];</code>
{_allGroupsWithPlayers [[pushBackUnique]] [[group]] _x} [[forEach]] [[allPlayers]];</code>


|[[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]
|[[group]], [[units]], [[allCurators]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]]

Revision as of 17:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Return a list of all groups created on the following sides east, west, resistance/independent and civilian only. Does not contain groups of sideLogic.
Groups:
GroupsObject Detection

Syntax

Syntax:
allGroups
Return Value:
Array

Examples

Example 1:
{(leader _x) sideChat "Go ! Go ! Go !"} forEach allGroups;
Example 2:
All groups with players: private _allGroupsWithPlayers = []; {_allGroupsWithPlayers pushBackUnique group _x} forEach allPlayers;

Additional Information

See also:
groupunitsallCuratorsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAV

Notes

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