ctrlAddEventHandler: Difference between revisions
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|x1= <code>_map [[ctrlAddEventHandler]] ["draw","_this call BIS_fnc_strategicMapOpen_draw"];</code> | |x1= <code>_map [[ctrlAddEventHandler]] ["draw","_this call BIS_fnc_strategicMapOpen_draw"];</code> | ||
|x2= <code>_map [[ctrlAddEventHandler]] ["draw",{[[hintSilent]] [[str]] _this}];</code> | |x2= <code>_map [[ctrlAddEventHandler]] ["draw",{[[hintSilent]] [[str]] _this}];</code> | ||
| [[displayAddEventHandler]], [[ctrlRemoveEventHandler]], [[ctrlRemoveAllEventHandlers]] | | [[displayAddEventHandler]], [[ctrlRemoveEventHandler]], [[ctrlRemoveAllEventHandlers]] |
Revision as of 17:07, 18 January 2021
Description
- Description:
- Add an event handler (User Interface Event Handlers) to the given control. Returns id of the handler or -1 when failed.
- Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- control ctrlAddEventHandler [handler,function]
- Parameters:
- control: Control
- [handler,function]: Array
- handler: String - handler name
- function: String or Code - script
- Return Value:
- Number
Examples
- Example 1:
_map ctrlAddEventHandler ["draw","_this call BIS_fnc_strategicMapOpen_draw"];
- Example 2:
_map ctrlAddEventHandler ["draw",{hintSilent str _this}];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 30, 2013 - 11:14
- Killzone_Kid
- As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]