BIS fnc moveToRespawnPosition: Difference between revisions
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Revision as of 00:17, 19 January 2021
Description
- Description:
 - Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local
 - Execution:
 - call
 - Groups:
 - Respawn
 
Syntax
- Syntax:
 - [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
 - Parameters:
 - unit: Object - unit to move
 - position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 - String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
 - Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
 
 - canBeDead (Optional): Boolean - Whether or not dead are allowed:
 - Return Value:
 - PARAMETER3
 
Examples
- Example 1:
 [player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
Notes
- 
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