setMissileTargetPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - "{{Command " to "{{RV|type=command ")
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
| arma3

Revision as of 21:23, 23 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationWeapons

Syntax

Syntax:
Syntax needed
Parameters:
munition: Object
position: PositionAGL
Return Value:
Return value needed

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 13, 2020 - 06:04 (UTC)
benargee
To get list of compatible missiles with manualControl = 1, use the below script and paste the clipboard results to a text editor. cfgCount = count (configfile >> "CfgAmmo"); pasteStr = ""; for "_x" from 0 to (cfgCount - 1) do { _cfg = (configfile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; manCtrl = getNumber (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (manCtrl > 0) then { pasteStr = pasteStr + _ammoClassName + endl; }; }; copyToClipboard pasteStr;