atan2: Difference between revisions

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<dt class="note">[[User:KeV|KeV]]<dd class="note">
<dt class="note">[[User:KeV|KeV]]<dd class="note">
To get the direction of an object from the player:  
To get the direction of an object from the player:  
<code>
<code>_dir = (([[getPos]] _obj [[select]] 0) - ([[getPos]] [[player]] [[select]] 0)) [[atan2]] (([[getPos]] _obj [[select]] 1) - ([[getPos]] [[player]] [[select]] 1));  
_dir = (([[getPos]] _obj [[select]] 0) - ([[getPos]] [[player]] [[select]] 0)) [[atan2]] (([[getPos]] _obj [[select]] 1) - ([[getPos]] [[player]] [[select]] 1));  
//_dir will be from -180 to 180.
//_dir will be from -180 to 180.
</code>
</code>
If positive values are needed then use:
If positive values are needed then use:
<code>
<code>[[if]] (_dir < 0) [[then]] {_dir = _dir + 360};
[[if]] (_dir < 0) [[then]] {_dir = _dir + 360};
</code>
</code>
Or just use [[BIS_fnc_dirTo]] directly.
Or just use [[BIS_fnc_dirTo]] directly.

Revision as of 16:52, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
Syntax needed
Parameters:
x: Number
y: Number
Return Value:
Return value needed

Examples

Example 1:
_xy = [5,3]; _degrees = (_xy select 0) atan2 (_xy select 1); //59.0362
Example 2:
Get direction from _obj1 to _obj2:_vd = getPosASL _obj2 vectorDiff getPosASL _obj1; _dir = (_vd select 0) atan2 (_vd select 1); //_dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; //_dir range from 0 to 360
Example 3:
Get relative direction from _obj1 to _obj2:_xy = _obj1 worldToModel getPosASL _obj2; _dir = (_xy select 0) atan2 (_xy select 1); //_dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; //_dir range from 0 to 360

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 08:00, 18 November 2009
KeV
To get the direction of an object from the player: _dir = ((getPos _obj select 0) - (getPos player select 0)) atan2 ((getPos _obj select 1) - (getPos player select 1)); //_dir will be from -180 to 180. If positive values are needed then use: if (_dir < 0) then {_dir = _dir + 360}; Or just use BIS_fnc_dirTo directly.