distance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
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|x4= <code>_meters = [[position]] [[player]] [[distance]] [[nearestLocation]] [<nowiki/>[[position]] [[player]], "hill"];</code> | |x4= <code>_meters = [[position]] [[player]] [[distance]] [[nearestLocation]] [<nowiki/>[[position]] [[player]], "hill"];</code> | ||
| [[distanceSqr]], [[vectorDistance]], [[distance2D]] | |seealso= [[distanceSqr]], [[vectorDistance]], [[distance2D]] | ||
}} | }} | ||
Revision as of 23:40, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Math - Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = player distance _object;
- Example 2:
_meters = player distance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = position player distance nearestLocation [position player, "hill"];
Additional Information
- See also:
- distanceSqrvectorDistancedistance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.