safeZoneH: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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|x1= <code>_screenHeight = [[safeZoneH]];</code> | |x1= <code>_screenHeight = [[safeZoneH]];</code> | ||
|x2= <code>_screenBottomBorderY = [[safeZoneH]] + [[safeZoneY]];</code> | |x2= <code>_screenTopBorderY = [[safeZoneY]]; | ||
_screenBottomBorderY = [[safeZoneH]] + [[safeZoneY]];</code> | |||
| x3= Create control 50% wide, 30% tall, centered on screen:<code>[[private]] _ctrl = [[findDisplay]] 46 [[createDisplay]] "RscDisplayEmpty" [[ctrlCreate]] ["RscText", -1]; | | x3= Create control 50% wide, 30% tall, centered on screen:<code>[[private]] _ctrl = [[findDisplay]] 46 [[createDisplay]] "RscDisplayEmpty" [[ctrlCreate]] ["RscText", -1]; |
Revision as of 11:22, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_screenHeight = safeZoneH;
- Example 2:
_screenTopBorderY = safeZoneY; _screenBottomBorderY = safeZoneH + safeZoneY;
- Example 3:
- Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;
Additional Information
Notes
-
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