localize: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= arma1 | |||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.51 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Strings | |gr1= Strings | ||
| Used to internationalize text messages. A string is returned from [[Stringtable.csv]] (or [[Stringtable.xml]]) which corresponds to the ''stringName''.<br> | |gr2= Localization | ||
|descr= Used to internationalize text messages. A string is returned from [[Stringtable.csv]] (or [[Stringtable.xml]]) which corresponds to the ''stringName''.<br> | |||
If the key couldn't be found, for example <tt>"STR_DN_SNAKE"</tt>, empty string <tt>""</tt> is returned and an entry is added to .rpt file, for example <tt>String STR_DN_SNAKE not found</tt>. | If the key couldn't be found, for example <tt>"STR_DN_SNAKE"</tt>, empty string <tt>""</tt> is returned and an entry is added to .rpt file, for example <tt>String STR_DN_SNAKE not found</tt>. | ||
{{Feature|arma3|Since Arma 3 v2.03.147223, [[localize]] accepts <tt>"$"</tt> symbol in localized name. For example: | {{Feature|arma3|Since Arma 3 v2.03.147223, [[localize]] accepts <tt>"$"</tt> symbol in localized name. For example: | ||
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{{Wiki | TODO | Remove above with 2.04 release, update examples }} | {{Wiki | TODO | Remove above with 2.04 release, update examples }} | ||
| [[localize]] stringName | |s1= [[localize]] stringName | ||
|p1= stringName: [[String]] | |p1= stringName: [[String]] | ||
| [[String]] text found in corresponding entry in stringtable file or empty string (see description) | |r1= [[String]] text found in corresponding entry in stringtable file or empty string (see description) | ||
|x1= <code>[[hint]] [[localize]] "STR_WEST"; {{codecomment|// -> "BLUFOR" (in Arma2)}}</code> | |x1= <code>[[hint]] [[localize]] "STR_WEST"; {{codecomment|// -> "BLUFOR" (in Arma2)}}</code> | ||
|x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; {{codecomment|// -> "Go North"}}</code> | |x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; {{codecomment|// -> "Go North"}}</code> | ||
|x3= <code>{{codecomment|// STR_ACTION_DROP_WEAPON contains "Drop %1" | |x3= <code>{{codecomment|// STR_ACTION_DROP_WEAPON contains "Drop %1" | ||
// STR_SN_RIFLE contains "Rifle"}} | // STR_SN_RIFLE contains "Rifle"}} | ||
[[hint]] [[format]] [<nowiki/>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; {{codecomment|// -> "Drop Rifle"}}</code> | [[hint]] [[format]] [<nowiki/>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; {{codecomment|// -> "Drop Rifle"}}</code> | ||
| [[isLocalized]], [[diag_localized]], [[getTextRaw]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] | |seealso= [[isLocalized]], [[diag_localized]], [[getTextRaw]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] | ||
}} | }} | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 09:57, 13 March 2021
Description
- Description:
- Used to internationalize text messages. A string is returned from Stringtable.csv (or Stringtable.xml) which corresponds to the stringName.
If the key couldn't be found, for example "STR_DN_SNAKE", empty string "" is returned and an entry is added to .rpt file, for example String STR_DN_SNAKE not found. - Groups:
- StringsLocalization
Syntax
- Syntax:
- localize stringName
- Parameters:
- stringName: String
- Return Value:
- String text found in corresponding entry in stringtable file or empty string (see description)
Examples
- Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
- Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
- Example 3:
// STR_ACTION_DROP_WEAPON contains "Drop %1" // STR_SN_RIFLE contains "Rifle" hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle"
Additional Information
- See also:
- isLocalizeddiag_localizedgetTextRawBIS_fnc_localizeWFSideTextparseTextStringtable.csvStringtable.xml
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 12, 2014 - 11:55 (UTC)
- Killzone Kid
-
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?> <Key ID="STR_TEST_KK"> <Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original> </Key> <Key ID="STR_TEST_KK2"> <Original><t color='#ff0000'>This works</t></Original> </Key>
hint parseText localize "str_test_kk"; // no change of colour
hint parseText localize "str_test_kk2"; // hint content is in red
Categories:
- To-do
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Localization
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99