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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Math - Geometry | |gr1= Math - Geometry | ||
| ArcTangent of ''x/y''. Used to determine the angle of a vector ''[x,y]''. Result in [[Number#Degrees|Degrees]] between -180 and 180. | |descr= [[Image:atan.jpg|right|200px]] ArcTangent of ''x/y''. Used to determine the angle of a vector ''[x,y]''. Result in [[Number#Degrees|Degrees]] between -180 and 180. | ||
{{Feature | Informative | This command can handle ''y'' being 0, unlike when using [[atan]], and will return 90 }} | {{Feature | Informative | This command can handle ''y'' being 0, unlike when using [[atan]], and will return 90 }} | ||
{{Feature | important | Even though this command is a binary operator just like [[select]] command, it has [[SQF Syntax#Rules_of_Precedence | higher precedence]] than [[select]] command, therefore the following expression: <br><tt>_pos select 0 [[atan2]] (_pos select 1)</tt><br> will produce an error. The correct usage in this case will be: <br><tt>(_pos select 0) [[atan2]] (_pos select 1)</tt>}} | {{Feature | important | Even though this command is a binary operator just like [[select]] command, it has [[SQF Syntax#Rules_of_Precedence | higher precedence]] than [[select]] command, therefore the following expression: <br><tt>_pos select 0 [[atan2]] (_pos select 1)</tt><br> will produce an error. The correct usage in this case will be: <br><tt>(_pos select 0) [[atan2]] (_pos select 1)</tt>}} | ||
| x | |s1= x [[atan2]] y | ||
|p1= x: [[Number]] | |p1= x: [[Number]] | ||
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|p2= y: [[Number]] | |p2= y: [[Number]] | ||
| [[Number | |r1= [[Number]] | ||
|x1= <code>_xy = [5,3]; | |x1= <code>_xy = [5,3]; | ||
_degrees = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); | _degrees = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); {{cc|59.0362}}</code> | ||
|x2= Get direction from _obj1 to _obj2:<code>_vd = [[getPosASL]] _obj2 [[vectorDiff]] [[getPosASL]] _obj1; | |x2= Get direction from _obj1 to _obj2:<code>_vd = [[getPosASL]] _obj2 [[vectorDiff]] [[getPosASL]] _obj1; | ||
_dir = (_vd [[select]] 0) [[atan2]] (_vd [[select]] 1); | _dir = (_vd [[select]] 0) [[atan2]] (_vd [[select]] 1); {{cc|_dir range from -180 to +180}} | ||
[[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; | [[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; {{cc|_dir range from 0 to 360}}</code> | ||
|x3= Get relative direction from _obj1 to _obj2:<code>_xy = _obj1 [[worldToModel]] [[getPosASL]] _obj2; | |x3= Get relative direction from _obj1 to _obj2:<code>_xy = _obj1 [[worldToModel]] [[getPosASL]] _obj2; | ||
_dir = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); | _dir = (_xy [[select]] 0) [[atan2]] (_xy [[select]] 1); {{cc|_dir range from -180 to +180}} | ||
[[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; | [[if]] (_dir < 0) [[then]] {_dir = 360 + _dir}; {{cc|_dir range from 0 to 360}}</code> | ||
|seealso= [[atan]], [[tan]], [[sin]], [[cos]], [[asin]], [[acos]], [[rad]], [[pi]], [[vectorCos]], [[getPos]], [[getRelPos]], [[Math Commands]] | |seealso= [[atan]], [[tan]], [[sin]], [[cos]], [[asin]], [[acos]], [[rad]], [[pi]], [[vectorCos]], [[getPos]], [[getRelPos]], [[Math Commands]] | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 11:31, 1 April 2021
Description
- Description:
- ArcTangent of x/y. Used to determine the angle of a vector [x,y]. Result in Degrees between -180 and 180.
- Groups:
- Math - Geometry
Syntax
Examples
- Example 1:
_xy = [5,3]; _degrees = (_xy select 0) atan2 (_xy select 1); // 59.0362
- Example 2:
- Get direction from _obj1 to _obj2:
_vd = getPosASL _obj2 vectorDiff getPosASL _obj1; _dir = (_vd select 0) atan2 (_vd select 1); // _dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; // _dir range from 0 to 360
- Example 3:
- Get relative direction from _obj1 to _obj2:
_xy = _obj1 worldToModel getPosASL _obj2; _dir = (_xy select 0) atan2 (_xy select 1); // _dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; // _dir range from 0 to 360
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 08:00, 18 November 2009
- KeV
-
To get the direction of an object from the player:
_dir = ((getPos _obj select 0) - (getPos player select 0)) atan2 ((getPos _obj select 1) - (getPos player select 1)); //_dir will be from -180 to 180.
If positive values are needed then use:if (_dir < 0) then {_dir = _dir + 360};
Or just use BIS_fnc_dirTo directly.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry