camSetDir: Difference between revisions

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
(Some wiki formatting - re adding camSetDir number syntax)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.51
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1 = Camera Control
|gr1 = Camera Control
Line 11: Line 28:
|eff= local
|eff= local


| Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].
|descr= Sets the orientation of the given camera in the direction of the given vector. Needs [[camCommit]].


| camera '''camSetDir''' direction
|s1= camera [[camSetDir]] direction


|p1= camera: [[Object]] - object of type "camera"
|p1= camera: [[Object]] - object of type "camera"


|p2= direction: [[Array]] in format [x,y,z] - direction of camera. Must be a valid vector.
|p2= direction:
* [[Number]] (before {{GVI|arma3|0.50}}) - camera azimuth
* [[Array]] in format [x,y,z] (since {{GVI|arma3|0.50}}) - direction of camera. Must be a valid vector.


| [[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>pos1 = [[player]] [[modelToWorld]] [0,5,5];
|x1= Since {{arma3}}:<code>[[private]] _pos1 = [[player]] [[modelToWorld]] [0, 5, 5];
cam = "camera" [[camCreate]] pos1;
[[private]] _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];
cam [[cameraEffect]] ["INTERNAL", "BACK"];
pos2 = [[player]] [[modelToWorld]] [0,50,50];
cam [[camSetPos]] pos2;
cam [[camSetDir]] (pos2 [[vectorFromTo]] pos1);
cam [[camCommit]] 5;
0 = [] [[spawn]]
{
[[waitUntil]] {[[camCommitted]] cam};
cam [[camSetPos]] pos1;
cam [[camCommit]] 5;
};</code>


|seealso= [[direction]], [[setDir]], [[camSetTarget]]
[[private]] _cam = "camera" [[camCreate]] _pos1;
}}
_cam [[cameraEffect]] ["INTERNAL", "BACK"];
 
_cam [[camSetPos]] _pos2;
_cam [[camSetDir]] (_pos2 [[vectorFromTo]] _pos1);
_cam [[camCommit]] 5;
[[waitUntil]] { [[camCommitted]] _cam };
 
_cam [[camSetPos]] _pos1;
_cam [[camCommit]] 5;
</code>
 
|x2= Before {{arma3}}:<code>[[private]] _pos1 = [[player]] [[modelToWorld]] [0, 5, 5];
[[private]] _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];
 
[[private]] _cam = "camera" [[camCreate]] _pos1;
_cam [[cameraEffect]] ["INTERNAL", "BACK"];


_cam [[camSetPos]] _pos2;
_cam [[camSetDir]] 180;
_cam [[camCommit]] 5;
[[waitUntil]] { [[camCommitted]] _cam };


_cam [[camSetPos]] _pos1;
_cam [[camCommit]] 5;
</code>


{{GameCategory|arma1|Scripting Commands}}
|seealso= [[direction]], [[setDir]], [[camSetTarget]]
{{GameCategory|arma2|Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 11:33, 1 April 2021

Hover & click on the images for description

Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction:
  • Number (before Arma 3 logo black.png0.50) - camera azimuth
  • Array in format [x,y,z] (since Arma 3 logo black.png0.50) - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
Since Arma 3:private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
Example 2:
Before Arma 3:private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;

Additional Information

See also:
directionsetDircamSetTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 9, 2016 - 19:47 (UTC)
Killzone Kid
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.