drawLine3D: Difference between revisions
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<dd class="notedate">Posted on February 18, 2015 - 02:10 (UTC)</dd> | <dd class="notedate">Posted on February 18, 2015 - 02:10 (UTC)</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> |
Revision as of 13:27, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Interaction
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [start, end, color]: Array
- start: PositionAGL
- end: PositionAGL
- color: Color (RGBA)
- Return Value:
- Return value needed
Examples
- Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };
Additional Information
- See also:
- drawIcon3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 31, 2013
- Killzone_Kid
- As command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary.
addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];
- Posted on February 18, 2015 - 02:10 (UTC)
- Waffle SS.
- Visible through fog and past draw distance.