setParticleClass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 32: Line 32:
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on June 28, 2015 - 21:17 (UTC)</dd>
<dd class="notedate">Posted on June 28, 2015 - 21:17 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>

Revision as of 13:39, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Particles

Syntax

Syntax:
Syntax needed
Parameters:
source: Object - particle source
className: String - CfgCloudlets class
Return Value:
Return value needed

Examples

Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];

Additional Information

See also:
Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on June 28, 2015 - 21:17 (UTC)
Waffle SS.
This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.