setParticleClass: Difference between revisions
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<dd class="notedate">Posted on June 28, 2015 - 21:17 (UTC)</dd> | <dd class="notedate">Posted on June 28, 2015 - 21:17 (UTC)</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> |
Revision as of 13:39, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- source: Object - particle source
- className: String - CfgCloudlets class
- Return Value:
- Return value needed
Examples
- Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];
Additional Information
- See also:
- Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 28, 2015 - 21:17 (UTC)
- Waffle SS.
- This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.