BIS fnc position: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|game2= arma3 | |||
|version2= 0.50 | |||
|gr1= Positions | |gr1= Positions | ||
|Returns [[PositionAGL]], unless passed argument is [[Array]], then the same array is returned. When position is [[Object]] and alternative position is stored in <tt>"BIS_fnc_position_forced"</tt> variable on this object, the stored position is used rather than actual object position. | |descr= Returns [[PositionAGL]], unless passed argument is [[Array]], then the same array is returned. When position is [[Object]] and alternative position is stored in <tt>"BIS_fnc_position_forced"</tt> variable on this object, the stored position is used rather than actual object position. This function is a pretty safe way to get the position of an entity. | ||
| argument call [[BIS_fnc_position]] | |s1= argument call [[BIS_fnc_position]] | ||
|p1= argument - | |p1= argument - Could be one of: | ||
* [[Array]] - Position in format <tt>[x, y]</tt> or <tt>[x, y ,z]</tt> | |||
* [[Array]] - | * [[Object]] - Object | ||
* [[Object]] - | * [[Group]] - Group, group leader position is used | ||
* [[Group]] - | * [[Location]] - Location | ||
* [[Location]] - | * [[String]] - Marker or variable name containing object | ||
* [[String]] - | {{Feature|Informative|To get the position of an [[Eden Entity]] use {{ic|_entity [[get3DENAttribute]] "Position" [[select]] 0;}}}} | ||
| [[Array]] - | |r1= [[Array]] - Position in format <tt>[x, y]</tt> or <tt>[x, y ,z]</tt> | ||
|x1= <code>_pos = [[player]] [[call]] [[BIS_fnc_position]];</code> | |x1= <code>_pos = [[player]] [[call]] [[BIS_fnc_position]];</code> | ||
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|seealso= [[Position]] | |seealso= [[Position]] | ||
}} | }} | ||
Revision as of 11:38, 5 June 2021
Description
- Description:
- Returns PositionAGL, unless passed argument is Array, then the same array is returned. When position is Object and alternative position is stored in "BIS_fnc_position_forced" variable on this object, the stored position is used rather than actual object position. This function is a pretty safe way to get the position of an entity.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- argument call BIS_fnc_position
- Parameters:
- argument - Could be one of:
- Return Value:
- Array - Position in format [x, y] or [x, y ,z]
Examples
- Example 1:
_pos = player call BIS_fnc_position;
Additional Information
- See also:
- Position
Notes
-
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