BIS fnc nearestPoint: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
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| arma2
| arma2
|1.00
|game2= arma2oa
|version2= 1.50
|game3= tkoh
|version3= 1.00


|1.00
|game4= arma3
|version4= 0.50


|gr1= Geometry
|gr1= Geometry

Revision as of 21:25, 9 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
start: Position - line start
end: Position - line end
point: Position - point to check against
is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
Return Value:
Return value needed

Examples

Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;

Additional Information

See also:
nearObjectsnearestObjectnearestObjectsBIS_fnc_nearestPositionBIS_fnc_nearestNumBIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note