BIS fnc nearestPoint: Difference between revisions
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|p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | |p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | ||
| [[Position]] - the line point that is closest to ''point'' | |r1=[[Position]] - the line point that is closest to ''point'' | ||
|x1= <code>_idealLocation = [<nowiki/>[[getMarkerPos]] "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code> | |x1= <code>_idealLocation = [<nowiki/>[[getMarkerPos]] "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code> |
Revision as of 21:24, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- start: Position - line start
- end: Position - line end
- point: Position - point to check against
- is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
- Return Value:
- Position - the line point that is closest to point
Examples
- Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;
Additional Information
- See also:
- nearObjectsnearestObjectnearestObjectsBIS_fnc_nearestPositionBIS_fnc_nearestNumBIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted
Notes
-
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Only post proven facts here! Add Note