BIS fnc enemySides: Difference between revisions

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|x1= <code>[[player]] [[call]] [[BIS_fnc_enemySides]];</code>
|x1= <code>[[player]] [[call]] [[BIS_fnc_enemySides]];</code>


|seealso= [[side]], [[countSide]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
|seealso= [[side]], [[countSide]], [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]], [[Side]], [[playerSide]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
}}
}}

Revision as of 22:40, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sides

Syntax

Syntax:
Syntax needed
Parameters:
input - Object or Side - Side or object whose hostile sides should be returned.
Return Value:
Array containing all hostile sides of given side or object

Examples

Example 1:
player call BIS_fnc_enemySides;

Additional Information

See also:
sidecountSideCfgVehicles config side valueSideplayerSidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations

Notes

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