BIS fnc spawnVehicle: Difference between revisions
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|seealso= [[:Category:CfgVehicles]], [[createVehicle]], [[createUnit]], [[crew]] | |seealso= [[:Category:CfgVehicles]], [[createVehicle]], [[createUnit]], [[crew]] | ||
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[[Category:{{arma2}}: Functions|{{uc:spawnVehicle}}]] | [[Category:{{arma2}}: Functions|{{uc:spawnVehicle}}]] |
Revision as of 09:18, 11 June 2021
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
- Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; // alternatively, Arma 3 only _result params ["_vehicle", "_crew", "_group"];
Additional Information
Notes
-
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