vectorModelToWorld: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "   +" to "  ") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1  |x1=") | ||
| Line 12: | Line 12: | ||
| |p5= | |p5= | ||
| |p6= | |p6= | ||
| | [[Array]] - vector direction in world space in format [x,y,z] | |r1= [[Array]] - vector direction in world space in format [x,y,z] | ||
| |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | ||
| <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code> | ||
Revision as of 13:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: 
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
- 
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