animateDoor: Difference between revisions

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To animate doors or other sources that have "user" controller, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources with "hit" controller can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: [[Arma 3: createVehicle/vehicles]]
To animate doors or other sources that have "user" controller, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources with "hit" controller can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: [[Arma 3: createVehicle/vehicles]]


| object '''animateDoor''' [doorname, phase, instant]
|s1=  object '''animateDoor''' [doorname, phase, instant]


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 22:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
object animateDoor [doorname, phase, instant]
Parameters:
object: Object
[doorname, phase, instant]: Array
doorname: String
phase: Number
instant: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
Return Value:
Nothing

Examples

Example 1:
Taru animateDoor ["Door_1_source", 1];
Example 2:
Open left front door on Ifrit instantly:Ifrit animateDoor ["Door_LF", 1, true];

Additional Information

See also:
doorPhasesetFaceAnimationanimateanimationPhaseanimateSourceanimationSourcePhaseanimationNames

Notes

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